Lotus Revolution concept, design, prototypes to production

Pillar Product Design has been working with Lotus Revolution on a new high-end discreet product that is a thing of both beauty and complexity. We are in the early stages of producing the first off prototypes to qualify the design. The goal is to get buy-off on the product then we can look at producing a pilot production run for marketing and sales samples. The amount of engineering resources and prep has been incredible so we can insure a smooth transition into production. Thus far we have had an amazing and talented team working on this project. From world class industrial design and concept development to 3D CAD engineering and

Commutapult

This is the most brilliant and hilarious presentation that I have seen in a while. Lots of wonderful industrial design and illustration works by Mark Selander. I had the opportunity to hang out with mark at Flying Fish for dinner one night and he is an amazing and creative individual. His concept art, design and illustration work is super detailed and very engaging. So who’s on board for the commutapult? This look way more fun than boring a tunnel thru downtown. www.commutapult.org www.machineandhumans.com

Found a bug with Solid Works 2010

For 90% of my product design, I use Solid Works 2010 at Pillar Product Design. It is an amazing software 3D CAD package that I have been using for nearly 10+ years. They radically changed the layout about every 5 years to keep things interesting. I recently needed to scale a 3D assembly and output an .stl file for a prototype for a client. Solid Works would not allow me to do this with-out going thru a long and confusing process. If it was not for the quality assistance of the Hawkridge technical help, I would have been spinning my wheels for sometime. I guess the annual maintenance fee

Gearing up for the ski season

Since we basically had one of the most weakest summers that I can remember, I have decided to move on to the snowboard and ski season. I just ordered my season pass last week and now I am looking into purchasing a new avalanche beacon. As you may or may not know there are a lot of options out there. I have decided to go with the BCA tracker DTS beacon and transceiver. I am replacing my baby blue 1990’s Ortovox transceiver that only worked on 3 channels.  The BCA is a well known fairly high quality brand. It is interesting that you

Top Ten Reason for Product Release Failure

Pillar Product Design recently attended the local PDMA (product development management association) seminar on Mercer Island, WA earlier this week. It was presented by 2 very talented individuals who have a large and extensive back ground in developing products for fortune 100 corporations like IBM, Boeing, Motorola. An interesting statistic that I pulled from the meeting was that in the US alone corporations spend over 260 billion in developing new products. On average a large size corporation will have roughly 3000 unique ideas on an annual basis. Of that 3000 ideas 100 will be explored. Of that 100 ideas explored

Pillar Product Design business spot light with West Seattle Junction Association

Pillar Product Design recently was interviewed by the West Seattle Junction Association and will be on their very popular web site for the next 4 weeks. This is a wonderful opportunity for locall Junction based Wests Seattle businesses to let the greater Seattle area know about their business, who they are and the services they provide. Having the Pillar Design studio in downtown West Seattle has really been an amazing opportunity. There is a wonderful sense of community on our little island across the bridge. Down town West Seattle has it’s own pace and energy. I often think of it as much slower

Practical Product Development Practices by Pillar Product Design in Seattle

Practical Product Development Practices

At our Seattle, WA. based design studio Pillar Product Design we use practical sensible product development practices when working with our clients. The rule of thumb has always been if your client does not need don’t do or offer it. Sometimes your client is not sure what they need, so it is very important to sit down with he, she or them and open up detailed dialog on how they plan to market and distribute their new idea. Based off of what they need will give you a perfect action plan on what they need. It is that simple. Of course if your client is

3 Key Steps to Product Development with a Licensed Product

3 key steps to product development with a licensed product

I personally worked directly on developing new products with some of the toughest license’s in the business. I guess you could call it a sort of badge of courage. I have worked with Star Wars, Lucas Film and Licensing, Pixar, D&D, Magic, Cranium, Hasbro and Disney. These licensed properties tend to be very complex and rich with details. The world building involved in many of these brands have with stood the test of time. resistance to fads and fashion. In long running properties such as Star Wars you can see how society trends, technology and evolution has changed the look and the feel of the product. A licensed is an amazing person who has to have

7 Steps to product development with lean design

This chart is an excellent tool that defines the circularity of the six sigma process. This information can be applied to any phase of the product development process. Pillar Product Design often uses these sets of principles when developing new products for our clients. Following these steps up front will improve and optimize both time, product cost and resources allocation when developing complex multi-phase projects.  Step 1:  Define the product.Step 2:  Establish product line optimization team.Step 3:  Determine your target cost.Step 4:  Translate requirements into specifications.Step 5:  Design at a system level.Step 6:  Design at a detailed Level.Step 7:  (3) P Product preparation process.

Product Development for the Chuggington toy train project

Pillar Product Design is working with a local creative group to develop components for a new assets for the Chuggington train line. The Chuggington brand is owned by Disney and has really amazing success with the 4 to 8 year old age grades. The Disney portfolio for the Chuggington line is extensive: TV shows, Magazines, DVD sets, books, toys and iphone games. Pillar is very excited to team up with this creative group on such a popular and amazing brand of products. The Pillar team services for this project includes: 3D CAD design,  world class product development, industrial design, prototyping and project management services.   http://www.prnewswire.com/news-releases/rc2s-learning-curver-brands-launches-chuggingtontm-toy-line-in-international-markets-81469177.html

Key product design & development steps for your new product or idea.

•Step 1 Come up with a great new idea for something that can be marketed. For instance, you may have an idea for a new watch face, or an idea for how peanut butter could be smoother. •Step 2 Make sure your idea can become either an actual product or design, or a process. If you have an idea for a new watch face, this would be a design. If you have an idea for making peanut butter smoother, you could develop a process. •Step 3 Determine the steps for getting your idea from an idea to the product/design or process. If

iphone G3 solidworks native file

I as recently searching for complete Solid Works 3D models for the Apple products. I came across an amazing data base of parts that allows you to download for free. I obtained a full 3D model of the iPhone 3D. I know you can purchase it off of Turbo Squid for $70 to 125 bucks, but if you developing systems that need to fit all major apple or hand held devices the costs to have these surfaced models can be extensive. On average these models run anywhere from $45 to as high as $135 per model. I found a site that has many of these devices for free including full SW

Hand carved versus automated carved guitar body top

Pillar has been working on a project to develop a production process of creating a  flexible highly detailed custom guitar body tops at a cost and time effective manner. Art like carved top have always been and still is an amazing art form. But it is a very labor intensive and costly process to do. What if there was a process that could give you the artist type of  value and quality with out the labor and time vested? This unique process allows for as similar up sell like customized cell phone covers but applied to musical instruments. Optimizing and defining product development process has been the most difficult

Spotlight Hollow Handles bio-degradable utensil project

The Pillar Product Design has teamed up with some very innovative clients with creative products this summer. We are working directly with a local client on developing a new and improved disposable bio-degradable cutlery meal kit utensils system. There are so many important factors when developing and improving an existing product such as this. It is like trying to reinvent the close pin. Everyday products that have with stood the test of time have evolved for a reason. That said it always to good to take a fresh approach to designs that have withstood the test of time, especially when new materials, technology and process are continuing to evolve and

DGA LiveSpeakr

Pillar Product Design recently completed industrial design concepts and product designs for the the next generation of Livespeakr product. This fantastic product allows for high quality portable sound. It also allows the user to rotate landscape and portrait pending the application.  It has been a blast to evolve this product to the next release. DGA is a young vibrant and growing company with lots of amazing ideas for producing high-end quality audio products. Working with this team is always inspiring and a lot of fun.

Star Wars AT-AT project

There is a super viral video out there by Patrick Boivin called AT-AT day afternoon. It is a brilliant piece of work which would bring happiness to anyone’s day. I love the creativity and level quality put into this short clip. Inspiring indeed.   Back in 2006 before I started Pillar Product Design, I was working for Hasbro Toys and Wizards of the Coast, I had the opportunity to project manage and develop 1/10 scale Star Wars AT-AT walker with two very talented individuals Mark Goetz and Blake Beasley. This was my first product development project that I worked directly with Lucas Film. The product development and design